What why and how of environmental storytelling
I continue exploring theory of good narrative design, and few days ago I’ve read ‘What happened here’ by Harvey Smith and Matthias Worch It is originally a talk at GDC which I consumed it in form of slides, that explains ways to tell the interactive story using environment, and how to do it beautifully. I would explain environmental storytelling as spacial non-verbal and static communication - and I emphasize on static because it doesnt involve sounds, music, and other variables that work together in scene definition. It includes physical scene and action limits, communication points, player identity shapers and reinforcement and the narrative context. First 2 concepts belong more to Mechanics and Dynamics if we look at it from the MDA framework perspective, so its understandable why authors arent focused much on them. Reinforcing players identity is where it becomes interesting, because here aestetics- who player is - directly influences mechanics - what player should be able and sho...